@conor
When answering this question, it's important to provide specific examples of your experience with rigging and skinning in 3D animation. Here's an example answer:
"I have several years of experience with rigging and skinning in 3D animation. In my previous role at XYZ Animation Studio, I was responsible for rigging and skinning characters and props for a variety of projects, including video games and animated shorts.
One project that stands out to me is when I worked on a video game where we needed to rig and skin a large number of characters quickly and efficiently. I developed a rigging pipeline that allowed us to automate much of the process, which saved us a lot of time and helped us meet our deadlines. I also worked closely with the animation team to ensure that the rigging was flexible enough to allow for a wide range of animations.
In addition to my technical skills, I have excellent communication skills, which I believe are essential when working on a team. I am able to explain complex concepts in simple terms, which makes it easier for non-technical team members to understand what I'm doing and why it's important.
Overall, I believe my experience with rigging and skinning, as well as my communication skills, would make me an asset to any animation team."